/* PROTOTYPES should be set to one if and only if the compiler supports function argument prototyping. The following makes PROTOTYPES default to 0 if it has not already been defined with C compiler flags. */ #ifndef PROTOTYPES #define PROTOTYPES 0 #endif /* POINTER defines a generic pointer type */ typedef unsigned char *POINTER; /* UINT2 defines a two byte word */ typedef unsigned short int UINT2; /* UINT4 defines a four byte word */ typedef unsigned int UINT4; /* MD5 context. */ typedef struct { UINT4 state[4]; /* state (ABCD) */ UINT4 count[2]; /* number of bits, modulo 2^64 (lsb first) */ unsigned char buffer[64]; /* input buffer */ } MD5_CTX; extern void MD5Init(MD5_CTX *context); extern void MD5Update(MD5_CTX *context, const unsigned char *input, unsigned int inputLen); extern void MD5Final(unsigned char digest[16], MD5_CTX *context); /* PROTO_LIST is defined depending on how PROTOTYPES is defined above. If using PROTOTYPES, then PROTO_LIST returns the list, otherwise it returns an empty list. */ #if PROTOTYPES #define PROTO_LIST(list) list #else #define PROTO_LIST(list) () #endif /* Constants for MD5 routines */ #define S11 7 #define S12 12 #define S13 17 #define S14 22 #define S21 5 #define S22 9 #define S23 14 #define S24 20 #define S31 4 #define S32 11 #define S33 16 #define S34 23 #define S41 6 #define S42 10 #define S43 15 #define S44 21 static void MD5Transform PROTO_LIST ((UINT4[4], unsigned char[64])); static void Encode PROTO_LIST ((unsigned char *, UINT4 *, unsigned int)); static void Decode PROTO_LIST ((UINT4 *, unsigned char *, unsigned int)); static void MD5_memcpy PROTO_LIST ((POINTER, POINTER, unsigned int)); static void MD5_memset PROTO_LIST ((POINTER, int, unsigned int)); static unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; /* F, G, H and I are basic MD5 functions. */ #define F(x, y, z) (((x) & (y)) | ((~x) & (z))) #define G(x, y, z) (((x) & (z)) | ((y) & (~z))) #define H(x, y, z) ((x) ^ (y) ^ (z)) #define I(x, y, z) ((y) ^ ((x) | (~z))) /* ROTATE_LEFT rotates x left n bits. */ #define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) /* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. Rotation is separate from addition to prevent recomputation. */ #define FF(a, b, c, d, x, s, ac) { \ (a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } #define GG(a, b, c, d, x, s, ac) { \ (a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } #define HH(a, b, c, d, x, s, ac) { \ (a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } #define II(a, b, c, d, x, s, ac) { \ (a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \ (a) = ROTATE_LEFT ((a), (s)); \ (a) += (b); \ } /* end For MD5 */